D&D 5e - Sword Coast Adventurer's Guide
This list does not include books designed for use as premade adventures. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions. This included only minimal text change such as removal of rape references in DMG books are now labeled "ages 10 and up". MM2 and the rest of the series followed the same format. Initially, the second edition would consolidate the game, with two essential hardcovers and a 3-ring monster document binder that Dungeon Masters can sort contents as they wish.
Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged. Continuing the Encounters. The commercial production of the adventure allowed for a higher-quality product, and also let the designers provide more detail on the setting. Following a launch weekend on February , , "Scourge of the Sword Coast" ran from February 19, to May 7,
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One year ago, a powerful merchant leader named Sarevok nearly catapulted the city into war with the neighboring nation of Amn. This crisis was averted, and the remnants of the organization were scattered throughout the Sword Coast. Now, the city is threatened from within by agents of the nefarious Zhentarim, who seek to fill the power vacuum left behind in the wake of these events. Meanwhile, the Shadow Druids plot to destroy the city by performing terrible rituals, deep within the Cloakwood. Who will rise to oppose them?
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