Magical UX and IoT // Josh Clark, Big Medium [FirstMark's Hardwired]
Usability design for mobile devices is as much about the way it feels as the way it looks and behaves. People use their fingers—or more specifically and more often, their thumbs—to interact with the screen, rather than the traditional desktop proxies of a mouse and keyboard. This means mobile design is a much more tactile experience than desktop.
The Thumb Zone: Designing For Mobile Users
This content was uploaded by our users and we assume good faith they have the permission to share this book. If you own the copyright to this book and it is wrongfully on our website, we offer a simple DMCA procedure to remove your content from our site. Start by pressing the button below! All rights reserved. Printed in Canada.
Over the past eight years, Samantha has developed a bunch of websites and apps professionally. Some may say that she is jack of all trades, her most proficient … More about Samantha Ingram …. Earlier issues. Mishaps such as these reveal poor consideration of the thumb zone. As mentioned, Steven Hoober researched and wrote about the thumb zone in Designing Mobile Interfaces. This is where I first encountered the notion that it might be important to consider thumbs while developing.
And just like that, the floodgates opened, releasing a seemingly endless torrent of different-sized glass rectangles on an unsuspecting public. We, the designers of the world, had no choice but to flail our arms in an effort to keep our heads above the waterline of this new sea of devices. But swim we did, as we slowly but surely began to make sense of this new mobile medium. Native designers sank their teeth in and explored the unique capabilities of these devices, creating experiences that pushed the medium into even more amazing territory. And on the web front, we witnessed the rise of responsive design, which allowed designers to reflow layouts so they looked and functioned beautifully on any device, irrespective of screen size. Nowadays, squishy sites abound on the world wide web, and designers have an arsenal of tools to ensure their layouts work on phones, tablets, and everything in between.
Touch introduces physicality to designs that were once strictly virtual, and puts forth a new test: How does this design feel in the hand? Josh Clark guides you through the touchscreen frontier.
banting meal plan for beginners pdf